10/12/07

Mechanics

I am going to follow Jutah and Angelo's insightful posts with some mundane, but important, practical issues.

I think Jutah mentioned expanding the guild so that we have less pugs during the raid. I would like to second that motion. We seem to consistently have 1-3 pugs, especially when we begin. I think the recruitment process slows us down a bit as far as our start time, and also leads to a little sloppiness during the actual raid. I'm thinking 1-3 additions, especially a healer and a tank that can do BM. Thoughts?

On a personal note, I have a few rl aggro problems when I stay in kara past 10:30-11:00 pacific time (hence the reason I had to bail last night). I know that a few people share this issue with me, and a few people have the opposite problem (needing to start late). I think if we had a few more guildies, especially those who like to stay on later, we could possibly institute some swap outs to keep the raiding going full steam when some of us need to bail early, and on the other end, we could have enough people to start earlier. The only downside is that some of the swappers would miss some content, but I personally don't mind that. I'm just trying to get in the speed-run mindset here.

Finally, great job on kara last night. Freakin "pro" holytrog was possibly the most entertaining thing I have seen in months.

No comments: