9/14/07

Terestian Illhoof - In Theory

Part of the GM2 tradition has always been to do more than just kill a boss however he may go down, or be happy with clearing an instance even if it's sloppy. One of the things that a lot of us pride ourselves in is efficiency, mastering boss fights and instance speed runs. Juts has done a great job learning the pulls and we've all done well on clearing out most of Kara in a timely manner.

At this point, the one fight that seems to be tough for us is Illhoof (leaving prince out, since we haven't done that one much). He's optional, and not worth grinding if it's going to lead to a bunch of frustration after a bunch of wipes. But, I really think we can get him down to easy mode status like we've done with a lot of the other bosses, and start 1-shot farming him for his loots.

Last time, Melime mentioned that we were not taking the chains down fast enough. I'd have to agree 100% on that. I was ready with my macros, but I hadn't done enough research to determine what my most optimal spell to cast would be.. so, my /cast spell wasn't the best one for the occasion. The demon chains have roughly 13000 hit points. To dps that down efficiently as a group, everyone should cast their most efficient attack(s) so that the group dps exceeds 13k in the least amount of time. If we had all day, we could analyze the fully buffed dps of each of our spells and the cast time, and determine what each party member should cast.. but that wouldn't be practical at all. So, how can we improve our cast selections to something better than just guessing at what will work best? Eavesdrop should do the trick.

Eavesdrop is a nice lil addon that allows you to easily track the dps of each attack that you've done. It will allow to quickly see the normal and crit damage that each of your attacks puts out while fully buffed in kara. 2.1k to 2.4k in damage is what you should aim to hit in the fastest way possible. This is the amount of damage that will be needed if a dps class is chained, and will be more than ample if a healer is chained. Once you have an idea of the time attacks you'll use and the time it will take you to do 2.1k in damage, we can take the cast time of all the attacks and compare them, coming up with an estimated time that it will take to dps the chains.


By knowing how long it will take us to down the chains our raid is suddenly very empowered. Once we have our estimated time for dps'n down the chains, we can also calculate the estimated amount of chain damage that will be delivered and act accordingly. Since any heals directed to the party member in the chains actually heal Illhoof as well, optimizing our healing during this time will be as important as optimizing our dps.

Without any shadow resistance, a party member will take 1.5k shadow damage per second from the chains. We have 3 seconds from the time that Illhoof targets a party member until the time the chains appear. During that 3 second window, the party member to be chained should look at their health and pop an HS or super healing pot if they aren't at 100%. Healers should assist by popping an instant heal (if possible). Once the chains are up, healers should heal based on who is in the chains and how much life they have. If they have ample life (3 to 4k more than the estimated amount of chain dps) heals should be delayed (or not given at all) until the end of the chains and perhaps a heal should be cast that has a longer cast time, so that it won't complete until the member is out of the chains.




Here's how I see a typical sacrifice going. Let's say Illhoof targets Skitzokiller. If Skitz isn't at full health when he gets targeted he pops his HS/Healt pot. In this example let's assume our dps could get the chains down in 6 seconds. That means Skitz is going to sustain 9k (12 x 1.5k) damage while he's chained. Our healers know that he only has 8.7k hit points so they will have to heal him. Heals are cast to keep him up, but not to top him off to 100% health. If Kaynark or angelo are in the chains, healers make sure they're top'd off more since they'll be coming out of the chains with a high probability of imp or kil'reck aggro.

3 comments:

Melime said...
This comment has been removed by the author.
Melime said...

With how easily prince went down (1 shot, NO deaths), there's no reason why ilhoof shouldn't be dying. And he has some items that are worth not passing over. It's simply a matter of practice and with kara effectively cleared this week, 2 optional bosses aside, now is the perfect time to practice Ilhoof and Netherspite.

(my deleted comment was because of some typos I noticed and I cant edit, don't worry, nothing to see)

angelopappas said...

fuck straight off michalis!